
He went on to say that although Diablo Immortal is ready to launch, it will be releasing in open beta on PC so the team can continue to receive player feedback surrounding that version of the game. “So we just felt like that having that ability for a person to be able to sit down at their desk and play with a large screen, it would be something that would be desired.” “We were seeing sessions that were three and four hours long,” Fergusson said. “We are still making the game as a mobile-first game, but since our goal is to reach as many players as possible, being on both mobile and PC is the best way to do that.”ĭiablo general franchise manager Rob Fergusson further clarified that alpha and beta testers tended to play Diablo Immortal for long periods of time, rather than in short bursts of playtime that users often spend on mobile games.

And we thought, ‘Gosh, if people are going to emulate the game on PC, it'd be really good for us to just create a native client so that people could experience the game on the platform of their choice’”. “When we started to go through our alpha and beta testing phases, we saw a lot of players ask for a PC version or talk about a PC version, or other players were talking about how they plan to emulate the game on PC.

“It was and remains our intention to bring Diablo to as many players as possible, and we feel that mobile is an exciting opportunity to bring Diablo to players all around the world who might not experience the fun and joy of a Diablo game otherwise,” he said.
